CSY1018-assignment-2/scripts/control.js

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2022-04-28 15:49:09 +00:00
/* player movement logic */
function setVars() {
let player = document.getElementById("player");
}
document.onloadend = setVars;
function verticalMovement(keyCode) {
var playerLeft = player.offsetLeft;
var playerTop = player.offsetTop;
switch(keyCode) {
case 38: /*Up*/
case 87: /*W*/
var element = document.elementFromPoint(playerLeft, playerTop-10);
if (element.classList.contains("sky") == false) { /*change to only trigger when not grass*/
player.style.top = (playerTop - 10) + "px";
}
player.className = "character walk up";
console.log("Up");
break;
case 40: /*Down*/
case 83: /*S*/
var element = document.elementFromPoint(playerLeft, playerTop+10);
if (element.classList.contains("sky") == false) {
player.style.top = (playerTop + 10) + "px";
}
player.className = "character walk down";
console.log("Down");
break;
}
}
function horizontalMovement(keyCode) {
var playerLeft = player.offsetLeft;
var playerTop = player.offsetTop;
switch(keyCode) {
case 37: /*Left*/
case 65: /*A*/
var element = document.elementFromPoint(playerLeft-10, playerTop);
if (element.classList.contains("sky") == false) {
player.style.left = (playerLeft - 10) + "px";
}
player.className = "character walk left";
console.log("Left");
break;
case 39: /*Right*/
case 68: /*D*/
var element = document.elementFromPoint(playerLeft+10, playerTop);
if (element.classList.contains("sky") == false) {
player.style.left = (playerLeft + 10) + "px";
}
player.className = "character walk right";
console.log("Right");
break;
}
}
function move(event) {
verticalMovement(event.keyCode);
horizontalMovement(event.keyCode);
}
function stop(event) {
switch(event.keyCode) {
case 38: /*Up*/
case 87: /*W*/
player.className = "character stand up";
break;
case 40: /*Down*/
case 83: /*S*/
player.className = "character stand down";
break;
case 37: /*Left*/
case 65: /*A*/
player.className = "character stand left";
break;
case 39: /*Right*/
case 68: /*D*/
player.className = "character stand right";
break;
}
}