commit
ee5ec25b69
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@ -1,6 +1,7 @@
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/* enemy spawning logic */
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var aliens = [];
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var bombs = [];
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var score = 0;
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/*Spawns Enemies*/
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function spawnEnemy() {
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@ -12,7 +13,7 @@ function spawnEnemy() {
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alien.style.left = Math.floor(Math.random() * document.body.offsetWidth) + "px";
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if (document.elementFromPoint(alien.offsetLeft, alien.offsetTop).classList.contains("alien") == false) {
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document.body.appendChild(alien);
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alienLogic = setInterval(spawnBomb, 3000);
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alienLogic = setInterval(spawnBomb, Math.floor(Math.random() * 3000-1000) + 1000);
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aliens.push([alien, alienLogic]);
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console.log("Alien Spawned")
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break;
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@ -29,6 +30,12 @@ function spawnBomb() {
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bomb.style.top = "70px";
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bomb.style.zIndex = "1";
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bomb.style.display = "absolute";
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if (Math.floor(Math.random() * 4) < 2) {
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bomb.style.transform = "rotate(45deg)";
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}
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else if (Math.floor(Math.random() * 4) > 2) {
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bomb.style.transform = "rotate(135deg)";
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}
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alien[0].appendChild(bomb);
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bombs.push(bomb);
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console.log("Bomb Spawned")
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@ -37,6 +44,14 @@ function spawnBomb() {
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/*Makes a random bomb fall a set amount and explodes if colliding with the floor*/
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function fall() {
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for (let element of bombs) {
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if (element.style.transform === "rotate(45deg)") {
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element.style.top = (element.offsetTop + 10) + "px";
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element.style.left = (element.offsetLeft + 10) + "px";
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}
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else if (element.style.transform === "rotate(135deg)") {
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element.style.top = (element.offsetTop + 10) + "px";
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element.style.left = (element.offsetLeft - 10) + "px";
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}
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element.style.top = (element.offsetTop + 10) + "px";
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var elemRect = element.getBoundingClientRect();
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var bodyRect = document.body.getBoundingClientRect();
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@ -48,6 +63,8 @@ function fall() {
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setTimeout(() => {element.remove()}, 3000);
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bombs.splice(bombs.indexOf(element),1);
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console.log("Bomb Despawned");
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score += 1;
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}
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}
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}
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@ -59,6 +76,7 @@ function checkExplosion() {
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var elemRect = element.getBoundingClientRect();
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var playerRect = document.getElementById("player").getBoundingClientRect();
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if (elemRect.bottom >= playerRect.top && elemRect.right >= playerRect.left && elemRect.left <= playerRect.right && elemRect.top-40 <= playerRect.bottom) {
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score -= 1;
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if (lives <= 1) {
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document.getElementById("player").className = "character dead";
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endGame();
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@ -19,6 +19,9 @@ function load() {
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/*Starts game functionality*/
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function startGame() {
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if (document.body.contains(document.getElementById("scoreBoard"))) {
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document.getElementById("scoreBoard").remove();
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}
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document.getElementById("player").className = "character";
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lives = 3;
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showDisplay("block");
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@ -55,6 +58,49 @@ function endGame() {
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showDisplay("none");
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button.style.display = "block";
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text.style.display = "block";
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setScore();
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scoreBoard();
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}
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function setScore() {
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let name = prompt("Input your initials (e.g. JFK)", "AAA");
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localStorage.setItem(name, score);
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}
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function getScores() {
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var values = [];
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var keys = Object.keys(localStorage);
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for (let i of keys) {
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values.push([localStorage.getItem(i), i]);
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}
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return values;
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}
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function scoreBoard() {
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var board = document.createElement("table");
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var scores = getScores();
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scores.sort(twoDimensionalSort);
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for (let i in scores) {
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var row = document.createElement("tr");
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var col1 = document.createElement("td");
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var col2 = document.createElement("td");
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col1.innerHTML = scores[i][0];
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col2.innerHTML = scores[i][1];
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row.appendChild(col1);
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row.appendChild(col2);
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board.appendChild(row);
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}
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board.id = "scoreBoard";
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board.style.marginTop = "250px";
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board.style.marginLeft = "auto";
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board.style.marginRight = "auto";
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board.style.display = "table";
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document.body.appendChild(board);
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}
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function twoDimensionalSort(a, b) {
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return b[0] - a[0];
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}
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document.addEventListener("DOMContentLoaded", load);
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