Merge pull request #3 from jpez-development/bombs

Bombs
This commit is contained in:
Joshua Perry 2022-04-29 10:58:47 +01:00 committed by GitHub
commit fbb628447c
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 59 additions and 6 deletions

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@ -39,7 +39,8 @@
</div>
</div>
</body>

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@ -8,6 +8,7 @@ function setVars() {
document.onloadend = setVars;
/*Controls vertical movement*/
function verticalMovement(keyCode) {
var playerLeft = player.offsetLeft;
var playerTop = player.offsetTop;
@ -33,6 +34,7 @@ function verticalMovement(keyCode) {
}
}
/*Controls horizontal movement*/
function horizontalMovement(keyCode) {
var playerLeft = player.offsetLeft;
var playerTop = player.offsetTop;
@ -58,6 +60,7 @@ function horizontalMovement(keyCode) {
}
}
/*Controls movement interval*/
function move() {
if (currentKey == 0) {
verticalMovement(lastKey);
@ -73,11 +76,13 @@ function move() {
}
/*Gets triggered keystroke*/
function getKey(event) {
lastKey = currentKey;
currentKey = event.keyCode;
}
/*Identifies if no keys are pressed*/
function stop(event) {
if (currentKey == lastKey) {
currentKey = 0;

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@ -1,26 +1,67 @@
/* enemy spawning logic */
var aliens = [];
var bombs = [];
/*Spawns Enemies*/
function spawnEnemy() {
var alien = document.createElement("div");
alien.className = "alien";
alien.id = "alien";
alien.style.zIndex = "2"
while (true) {
alien.style.left = Math.floor(Math.random() * document.body.offsetWidth) + "px";
if (document.elementFromPoint(alien.offsetLeft, alien.offsetTop).classList.contains("alien") == false) {
document.body.appendChild(alien);
aliens.push(alien);
alienLogic = setInterval(spawnBomb, 3000);
aliens.push([alien, alienLogic]);
console.log("Alien Spawned")
break;
}
}
}
/*Spawns a bomb*/
function spawnBomb() {
var alien = aliens[0];
var alien = aliens[Math.floor(Math.random() * aliens.length)];
var bomb = document.createElement("div");
bomb.className = "bomb";
bomb.style.left = "28px";
bomb.style.top = "70px";
bomb.style.zIndex = "-1";
alien.appendChild(bomb);
bomb.style.zIndex = "1";
bomb.style.display = "absolute";
alien[0].appendChild(bomb);
bombLogic = setInterval(fall, 100);
bombs.push([bomb, bombLogic]);
console.log("Bomb Spawned")
}
/*Makes a random bomb fall a set amount and explodes if colliding with the floor*/
function fall() {
var bomb = bombs[Math.floor(Math.random() * bombs.length)];
bomb[0].style.top = (bomb[0].offsetTop + 10) + "px";
for (let element of bombs) {
var closestElement = document.elementFromPoint(element[0].offsetLeft, element[0].offsetTop+10);
if (!closestElement.classList.contains("sky") && !closestElement.classList.contains("alien") && !closestElement.classList.contains("bomb") && !closestElement.classList.contains("explosion")) {
if(Math.floor(Math.random() * 2) == 1) {
clearInterval(element[1]);
element[0].className = "explosion";
console.log("Explosion")
setTimeout(() => {element[0].remove()}, 3000);
bombs.splice(bombs.indexOf(element),1);
console.log("Bomb Despawned");
}
}
}
}
/*Checks to see if player is colliding with exploded bomb*/
function checkExplosion() {
for (let element of document.getElementsByClassName("explosion")) {
var elemRect = element.getBoundingClientRect();
var playerRect = document.getElementById("player").getBoundingClientRect();
if (elemRect.bottom >= playerRect.top && elemRect.right >= playerRect.left && elemRect.left <= playerRect.right && elemRect.top <= playerRect.bottom) {
document.getElementById("player").style.display = "none";
}
}
}

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@ -6,6 +6,7 @@ function showDisplay(mode) {
}
}
/*Registers interval functions and trigger functions*/
function load() {
document.addEventListener("keydown", getKey)
document.addEventListener("keyup", stop)
@ -16,9 +17,13 @@ function load() {
document.getElementById("start").style.display = "block";
}
/*Starts game functionality*/
function startGame() {
showDisplay("block");
document.getElementById("start").style.display = "none";
document.getElementsByClassName("weapon")[0].style.display = "none";
setInterval(spawnEnemy, 2500);
setInterval(checkExplosion, 10);
}
document.addEventListener("DOMContentLoaded", load);

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@ -1 +1,2 @@
/* logic for bombs */
/* logic for bombs */