CSY1018-assignment-2/scripts/enemy.js

77 lines
2.7 KiB
JavaScript

/* enemy spawning logic */
var aliens = [];
var bombs = [];
var score = 0;
/*Spawns Enemies*/
function spawnEnemy() {
var alien = document.createElement("div");
alien.className = "alien";
alien.id = "alien";
alien.style.zIndex = "2"
while (true) {
alien.style.left = Math.floor(Math.random() * document.body.offsetWidth) + "px";
if (document.elementFromPoint(alien.offsetLeft, alien.offsetTop).classList.contains("alien") == false) {
document.body.appendChild(alien);
alienLogic = setInterval(spawnBomb, 3000);
aliens.push([alien, alienLogic]);
console.log("Alien Spawned")
break;
}
}
}
/*Spawns a bomb*/
function spawnBomb() {
var alien = aliens[Math.floor(Math.random() * aliens.length)];
var bomb = document.createElement("div");
bomb.className = "bomb";
bomb.style.left = "28px";
bomb.style.top = "70px";
bomb.style.zIndex = "1";
bomb.style.display = "absolute";
alien[0].appendChild(bomb);
bombs.push(bomb);
console.log("Bomb Spawned")
}
/*Makes a random bomb fall a set amount and explodes if colliding with the floor*/
function fall() {
for (let element of bombs) {
element.style.top = (element.offsetTop + 10) + "px";
var elemRect = element.getBoundingClientRect();
var bodyRect = document.body.getBoundingClientRect();
var skyRect = document.getElementsByClassName("sky")[0].getBoundingClientRect();
if (elemRect.bottom >= skyRect.bottom || elemRect.bottom <= bodyRect.offsetHeight) {
if(Math.floor(Math.random() * 100) < 10) {
element.className = "explosion";
console.log("Explosion")
setTimeout(() => {element.remove()}, 3000);
bombs.splice(bombs.indexOf(element),1);
console.log("Bomb Despawned");
score += 1;
}
}
}
}
/*Checks to see if player is colliding with exploded bomb*/
function checkExplosion() {
for (let element of document.getElementsByClassName("explosion")) {
var elemRect = element.getBoundingClientRect();
var playerRect = document.getElementById("player").getBoundingClientRect();
if (elemRect.bottom >= playerRect.top && elemRect.right >= playerRect.left && elemRect.left <= playerRect.right && elemRect.top-40 <= playerRect.bottom) {
score -= 1;
if (lives <= 1) {
document.getElementById("player").className = "character dead";
endGame();
}
else {
element.remove();
document.getElementsByTagName("li")[lives-1].style.display = "none";
lives -= 1;
}
}
}
}